jueves, 31 de enero de 2013

CYPHER - Cyberpunk text adventure

Now's the turn of:



It's been a while since I didn't truly enjoy a text adventure game on any platform.
Let alone to say a cyberpunk one... But when this game came out, I was just blown away.
I have to say that I kinda fell into it, just by pure chance. I was somewhere else, nothing to do with the topic, and I don't even remember how I got to it or what senseless link combination I followed (probably geek stuff I guess he he). I new somehow I would have fallen into it anyway, it was just matter of time. This things just don't stay hidden.

And what a surprise!
At first I didn't know what to expect, but after a few minutes checking the web page, which is awesome, the art in it was just as face melting as the web design, and of course it was pure classic 1980's cyberpunk to the bone. And to raise the bet, it was made by indie game developers. 
The Cabrera's Brothers. Javier and Carlos. Actually the story is pretty funny, because after exchanging some Facebook messages happened to be Argentinians, just country neighbors and pretty much culture alike! (I had no clue, and would've guessed anything but that) 

The game has astonishing art and effects... The audio files such as music or FX are so nice,  both in quality and in composition that when you mix them with Carlos art and Javier story, it just carries you away from your seat, and drops you under the rain in NeoSushi city. You even see raindrops on your screen. Awesome!
I guess you can say that NeoSushi is pretty much a "BladeRunner" city style.

NeoSushi: My kind of town!
And our hero, Dogeron




TecNoir: Obvious reference and such a cozy place... right?


Melina's booth... Obvious reference and... yes, censored. XD





As you see, the game is filled with 80's and 90's easters  Which is probably the feature I like the most in games... Is such a shame that games nowadays have lost that extra magic.
Where was I?
Oh Yeah, I'm not telling you the easters, buy the game, check them all. Every single one is great.

Another great thing is the UI made by Cabrera's team. As the game is a text one, you wouldn't even think of having any more graphics than a bunch of pixelated text on your screen.
But guess what, you couldn't be more wrong.

You have all your inventory items at sight and as you interact through your text with them, you may be able to see variations in movement, sound, light or even open them, mix them, waste them, etc.
This feature is just crazy! So basic, yet so awesome and not made before (At least not exploited).

The UI:


I'll just leave this here now... http://www.cabrerabrothers.com/  ha ha.

Way to go, two thumbs up for Cabrera's Brother for reviving the text game genre and for doing it in such an incredible fashion.



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